Witch Feats

Key Terms

You'll see these key terms in many witch class features.

Hex: A hex is a short-term effect generated on the fly from your patron's magic, requiring your familiar to draw from your patron. As such, you can cast only one spell with the hex trait each turn; attempts to cast a second hex spell on the same turn fail and the spellcasting actions are lost.

Metamagic: Actions with the metamagic trait tweak the properties of your spells. These actions usually come from metamagic feats. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself.



Every level at which you gain a Witch feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.


1st Level Witch Feats

  • Cackle - You can extend one of your spells with a quick burst of laughter.

  • Cauldron - You can use the Craft activity to create oils and potions.

  • Counterspell - When a foe Casts a Spell and you can see its manifestations, you can use your own magic to disrupt it.

  • Widen Spell - You manipulate the energy of your spell, causing it to spread out and affect a wider area.

  • Wortwitch - You have a particular affinity for leafy plants.


2nd Level Witch Feats

  • Basic Lesson - Your patron grants you a special lesson, revealing a hidden facet of its nature.
  • Cantrip Expansion - Study broadens your range of simple spells.
  • Conceal Spell - Hiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are casting a spell.
  • Enhanced Familiar (a familiar) - You infuse your familiar with additional primal energy, increasing its abilities.
  • Familiar's Language (a familiar) -  You've learned to speak with your familiar and other creatures like it.
  • Living Hair - You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks.

4th Level Witch Feats

  • Improved Familiar - You find it easy to attract a powerful and unusual familiar to your side.


6th Level Witch Feats

  • Witch's Charge - You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting.

8th Level Witch Feats

  • Incredible Familiar (Enhanced Familiar) - Your familiar is imbued with even more magic than other familiars.

  • Murksight - Your vision pierces through non-magical fog, mist, rain, and snow.

  • Witch's Bottle (Cauldron) - You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature.


10th Level Witch Feats

  • Temporary Potions (Cauldron) - During your daily preparations, you can create a batch of two temporary oils or potions using a formula you know.


12th Level Witch Feats

  • Familiar Eyes (a familiar) - You use your familiar's senses as easily as your own.

  • Hex Focus - Your patron's teachings have allowed you to achieve a deeper focus.

14th Level Witch Feats

  • Reflect Spell (Counterspell) - You cause a spell to fire back at its caster.

  • Rites of Transfiguration - You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims.

  • Siphon Power - You draw upon the reservoir of your patron's magic that resides within your familiar.

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