Ysoki Feats

At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As an Iruxi, you select from among the following ancestry feats.

1st Level Feats


Cheek Pouches (Feat 1)

Ysoki

Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches. None of these items can have a dimension longer than 1 foot. As long as you have at least one item in your cheek pouches, your speech is noticeably difficult to understand. Placing an item in your cheek pouch or retrieving one is an Interact action. You can empty your mouth with a single action, causing everything you had stored in your cheek pouches to fall to the ground in your square.


Pack Rat (Feat 1)

Ysoki

Years of packing for travel have taught you how to cram vast quantities into small spaces. You can fit an additional 50% of the listed Bulk capacity into mundane storage containers or vehicles. For example, you can fit 6 Bulk in a backpack, or 12 Bulk in a chest. This doesn't alter the items' Bulk, nor does it change how much you can store in a magical or extradimensional storage space, such as a bag of holding.


Rat Familiar (Feat 1)

Ysoki

You have a pet rat that has become magically bonded to you. You gain a familiar and this familiar must be a rat. It still gets the benefits of familiar abilities, but its base form remains a rat.


Ratspeak (Feat 1)

Ysoki

To you, the squeaking of rats and other rodents makes a strange kind of sense. You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. The GM determines which animals count as rodents.


Snare Setter (Feat 1)

Ysoki

You are adept at the time-honored ysoki art of trap making. You gain the trained proficiency in Crafting. If you were already trained in Crafting, you instead become trained in a skill of your choice. You gain access to all uncommon kobold snares. You gain the Snare Crafting feat, though when choosing your formulas for that feat, you can also choose from uncommon kobold snares, as well as common snares.


Tinkering Fingers (Feat 1)

Ysoki

You're good with your hands and can quickly improvise a fix for broken or damaged equipment. You're trained in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You can Repair an item without using a repair kit without taking the –2 circumstance penalty, improvising tools from whatever you have at hand.


Vicious Incisors (Feat 1)

Ysoki

You've let your incisors grow long enough to serve as formidable weapons. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits. Unlike most creatures, you can file down your teeth and regrow them later on, enabling you to select this feat at any level, and to retrain into and out of this feat.


Warren Friend (Feat 1)

Ysoki

Downtime


You're adept at making contact with other ysoki. When you arrive at a new settlement, you automatically find the nearest ysoki enclave by spending 1 day of downtime searching, provided one exists and its members aren't actively hiding from you. Once you've made contact, you gain a +1 circumstance bonus to Gather Information and Earn Income in the settlement.


Warren Navigator (Feat 1)

Ysoki

You're particularly good at solving mazes and navigating twists and turns. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you become trained in another skill of your choice. When you Sense Direction or attempt a roll against a maze spell, you get a result one degree of success better than you rolled. You don't take a penalty to Sense Direction when you lack a compass.


Ysoki Lore (Feat 1)

Ysoki

Years of experience among ysoki communities have made you nimble, and you've learned to run and hide when enemies threaten. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Ysoki Lore.


5th Level Feats


Cornered Fury (Feat 5)

Ysoki

When physically outmatched, you fight with unexpected ferocity. If a foe of a larger size than you critically hits and damages you, that foe is flat-footed to you for 1 round.


Gnaw [AAA] (Feat 5)

Ysoki

Prerequisites Vicious Incisors


With enough time and determination, you can chew through nearly anything. You deal double your jaws damage to an unattended, inanimate object.


Lab Rat (Feat 5)

Ysoki

You've spent more than your share of time in an alchemy lab. You might have been an alchemist yourself, an assistant, or perhaps even a test subject. Either way, you have been exposed to a wide variety of alchemical poisons and elixirs, leaving you with increased tolerance of their effects. You have a +1 circumstance bonus to saves against poison and harmful effects from elixirs. If you roll a success on your saving throw against an elixir or poison, you get a critical success instead.


Plague Sniffer (Feat 5)

Ysoki

Prerequisites longsout rat heritage


You can sniff out the pungent tang of disease. When you detect a creature by scent, you can also detect if that creature is suffering from a disease at a non-carrier state. If the disease is particularly subtle, you might need to attempt a Perception check against the disease's DC (subject to the GM's discretion).


Quick Stow [FA] (Feat 5)

Ysoki

Prerequisites Cheek Pouches
Trigger once per round

You are adept at quickly moving items into your cheek pouches. You Interact to store one held item in your cheek pouches (provided it fits).


Rat Magic (Feat 5)

Ysoki

There always seems to be a little rat around to carry messages for you. You can cast animal messenger once per day as a primal innate spell. When you do, the animal that responds is always a rat. If there are no rats within range, the spell is lost.


Snare Genius (Feat 5)

Ysoki

Prerequisites expert in Crafting, Snare Crafting


Your expertise makes your snares more powerful, and you can place them quickly and efficiently. Each day during your daily preparations, you can prepare three snares from your formula book for quick deployment; if the snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions. Snares prepared in this way don't cost you any resources to Craft. The number of snares you can prepare this way increases to four if you are a master in Crafting, and to five if you are legendary.

When you Craft and deploy a snare that deals damage, any creature that critically fails its saving throw against the snare's initial effect and takes damage becomes flat-footed until the end of its next turn.


9th Level Feats


Big Mouth (Feat 9)

Ysoki

Prerequisites Cheek Pouches


Your cheek pouches are especially stretchy. Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items. The maximum size of a given item is unchanged.


Briar Battler (Feat 9)

Ysoki

You've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage. When you're in difficult terrain from an environmental feature, you can Take Cover, even if the feature wouldn't ordinarily be large enough for you to Take Cover.


Overcrowd (Feat 9)

Ysoki

Your physiology is slight, and you can pack into small spaces with others of similar stature. As long as you are Small, you can end your movement in the same square as a Small ally. Only two creatures total can share the same space when using this ability or a similar one.


Snare Commando [R] (Feat 9)

Ysoki

Prerequisites expert in Deception or Intimidation, Snare Crafting
Trigger A creature fails or critically fails a save against your snare.

Your snares are so befuddling that your victims rarely notice you slipping out of sight. If you have expert proficiency in Deception, you can Create a Diversion against the triggering creature. If you have expert proficiency in Intimidation, you can instead Demoralize the triggering creature. If you have both, choose one of the two effects.


Uncanny Cheeks (Feat 9)

Ysoki

You squirrel away useful objects and seem to retrieve them at just the right time. You gain the Prescient Consumable and Prescient Planner feats, except that you always withdraw the objects from your cheek pouches. This means the object you retrieve must fit in your cheek pouches; this is generally an item of negligible Bulk unless you also have the Cheek Pouches feat.


13th Level Feats


Rat Form (Feat 13)

Ysoki
Concentrate
Polymorph
Primal
Transmutation

You can transform into an innocuous-looking rat to scout an area or slip through tight spaces. You gain the effects of a 1st-level pest form spell, except that you must assume the battle form of a Tiny rat.


Shinstabber (Feat 9)

Ysoki

Prerequisites Overcrowd


You can dart around and between your larger allies' legs without tripping them up. As long as you're Small or smaller, you can end your movement in the same square as a Medium or larger ally. Only two creatures in total can share the same space when using this ability or a similar one.


Skittering Sneak (Feat 13)

Ysoki

You squish, slink, and skitter from cover to cover with great speed and stealth. You can move up to your full Speed when you Sneak.


Vicious Snares (Feat 9)

Ysoki

Prerequisites expert in Crafting, Snare Crafting


You've learned how to create traps that cause greater injuries. You deal an additional 1d6 precision damage with damaging snares you craft. This increases to 2d6 additional precision damage if you're legendary in Crafting.


Warren Digger (Feat 13)

Ysoki

Your unarmed attacks blend tradition and training. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the claw and unarmed attacks you gained from lizardfolk ancestry feats.

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