Swashbuckler Feats
Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.
Roleplaying the Swashbuckler
During Combat Encounters...
You show off to gain panache, leveraging your flair to build up to powerful finishing moves. You stay nimble, moving into the best position to perform your maneuvers while dodging enemy blows and responding with swift ripostes. Depending on your swashbuckler's style, you might dance among your foes; slip past their defenses; or beguile, distract, or frighten them.
During Social Encounters...
You are equally likely to charm or intimidate others—or both. You might be an adept socialite, or you might create distractions for others who do the talking.
While Exploring...
You keep a careful eye on your surroundings and other people, always prepared to leap into action with bravado and flair. You interact with the environment in bold, sweeping strokes rather than skulking to avoid detection.
In Downtime...
You might carouse at the tavern, repair and maintain your armaments, or train to learn new techniques. To maintain your impressive reputation, you might build an organization in your name or establish a following of admirers.
Key Ability: DEXTERITY
At 1st level, your class gives you an ability boost to Dexterity.
Hit Points: 10 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Perception
Expert in Perception
Saving Throws
Trained in Fortitude
Expert in Reflex & Will
Skills
Trained in Acrobatics, one skill determined by your swashbuckler's style, and a number of skills equal to 4 plus your Intelligence modifier
Attacks
Trained in unarmed attacks, simple weapons, and martial weapons
Defenses
Trained in unarmored defense and light armor
Class DC
Trained in swashbuckler class DC
Starting Gear
Class Features
You gain these features as a Swashbuckler. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
Your Level
|
Class Feature
|
1 |
Initial proficiencies, panache, swashbuckler's style, precise strike (2d6), confident finisher, swashbuckler feat |
2 |
Swashbuckler feat, skill feat |
3 |
General feat, great fortitude, opportune riposte, skill increase,
stylish trick, vivacious speed +10 feet |
4 |
Swashbuckler feat, devastating attacks (two dice), skill feat |
5 |
Ability boosts, ancestry feat, precise strike (3d6), skill
increase, weapon tricks |
6 |
Swashbuckler feat, skill feat |
7 |
Evasion, general feat, skill increase, stylish trick, vivacious
speed +15 feet, weapon specialization |
8 |
Swashbuckler feat, saving throw potency +1, skill feat |
9 |
Ancestry feat, exemplary finisher, precise strike (4d6), skill
increase, swashbuckler expertise |
10 |
Ability boosts, swashbuckler feat, skill feat |
11 |
Continuous flair, general feat, skill increase, vigilant senses, vivacious speed +20 feet |
12 |
Swashbuckler feat, devastating attacks (three dice), skill
feat |
13 |
Ancestry feat, improved evasion, light armor expertise, precise strike (5d6), skill increase, weapon mastery |
14 |
Swashbuckler feat, saving throw potency +2, skill feat |
15 |
Ability boosts, general feat, greater weapon specialization, keen flair, skill increase, stylish trick, vivacious speed +25 feet |
16 |
Swashbuckler feat, skill feat |
17 |
Ancestry feat, precise strike (6d6), resolve, skill increase |
18 |
Swashbuckler feat, skill feat |
19 |
Eternal confidence, devastating attacks (four dice), general feat, light armor mastery, skill increase, vivacious speed +30 feet |
20 |
Ability boosts, swashbuckler feat, saving throw potency +3, skill
feat |
Confident Finisher
You gain an elegant finishing attack you can make when you have panache. You gain the Confident Finisher action.
Confident Finisher [A]
Swashbuckler FinisherYou make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Initial Proficiencies
At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.
Panache
You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.
You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including Tumble Through and additional actions determined by your swashbuckler's style. At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold).
While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher can be used only while you have panache and cause you to lose your panache.
Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.
Precise Strike
You strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead.
As your swashbuckler level increases, so does your additional damage for precise strike. Increase the amount of additional damage on a Strike and the number of additional dice on a finisher by one at 5th, 9th, 13th, and 17th levels.
Swashbuckler Feats
At 1st level and every even-numbered level, you gain a swashbuckler class feat.
Swashbuckler's Style
As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and lifeor- death situations alike. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action.
Battledancer
To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions. You are trained in Performance and gain the Fascinating Performance skill feat. You gain panache during an encounter when the result of your Performance check to Perform exceeds the Will DC of an observing foe, even if the foe isn't fascinated.
Exemplary Finisher (Level 9)
You can Step as a free action immediately after the finisher.
Braggart
You boast, taunt, and psychologically needle your foes. You are trained in Intimidation. You gain panache during an encounter whenever you successfully Demoralize a foe.
Exemplary Finisher (Level 9)
If the foe was temporarily immune to your Demoralize, their temporary immunity ends.
Fencer
You move carefully, feinting and creating false openings to lead your foes into inopportune attacks. You are trained in Deception. You gain panache during an encounter whenever you successfully Feint or Create a Diversion against a foe.
Exemplary Finisher (Level 9)
The foe is flat-footed until your next turn.
Gymnast
You reposition, maneuver, and bewilder your foes with daring feats of physical prowess. You are trained in Athletics. You gain panache during an encounter whenever you successfully Grapple, Shove, or Trip a foe.
Exemplary Finisher (Level 9)
If the foe is grabbed, restrained, or prone, you gain a circumstance bonus to the damage roll equal to twice the number of weapon damage dice.
Wit
You are friendly, clever, and full of humor, always knowing just what to say in any situation. Your witticisms leave foes unprepared for the skill and speed of your attacks. You are trained in Diplomacy and gain the Bon Mot skill feat. You gain panache during an encounter whenever you succeed at a Bon Mot against a foe.
Exemplary Finisher (Level 9)
The foe takes a –2 circumstance penalty to attack rolls against you until the start of your next turn.
Skill Feats (Level 2)
At 2nd level and every 2 levels thereafter, you gain a skill feat (skill feats have the skill trait). You must be trained or better in the corresponding skill to select a skill feat.
General Feats (Level 3)
At 3rd level and every 4 levels thereafter, you gain a general feat.
Great Fortitude (Level 3)
Your physique is incredibly hardy, granting you increased endurance. Your proficiency rank for Fortitude saves increases to expert.
Opportune Riposte (Level 3)
You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the Opportune Riposte reaction.
Opportune Riposte [R]
SwashbucklerTrigger A foe within your reach critically fails a Strike against you.
You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.
Skill Increases (Level 3)
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.
At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.
Stylish Tricks (Level 3)
At 3rd level, 7th level, and 15th level, you gain a skill feat. This feat must be for Acrobatics or the trained skill from your swashbuckler's style.
Vivacious Speed (Level 3)
When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.
Devastating Attacks (Level 4)
At 4th level, your weapon and unarmed Strikes deal two damage dice instead of one. This increases to three at 12th level and to four at 19th level.
Ability Boosts (Level 5)
At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts below 18.
Ancestry Feats (Level 5)
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.
Weapon Expertise (Level 5)
You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. You gain access to the critical specialization effects of all weapons for which you have expert proficiency.
Evasion (Level 7)
You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Weapon Specialization (Level 7)
You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.
Saving Throw Potency (Level 8)
At 8th level, you gain a +1 potency bonus to saves, increasing to +2 at level 14 and +3 at level 20.
Exemplary Finisher (Level 9)
You execute your finishing moves with spectacular flair, adding special effects to your finishers. If a Strike you make as part of a finisher hits a foe, you add one of the following effects to the Strike, depending on your swashbuckler's style.
Swashbuckler Expertise (Level 9)
You perform swashbuckling techniques with exceptional flair, making them harder to resist. Your proficiency rank for your swashbuckler class DC increases to expert.
Continuous Flair (Level 11)
While not equal to the heights of your panache in combat, you have a dramatic flair about you in any situation. Whenever you succeed at a check during exploration that would have granted you panache in combat, you gain a +1 circumstance bonus to further checks for actions that would grant you panache in combat. This benefit ends when the exploration changes to a different scene (as determined by the GM) or shifts to an encounter or downtime.
Vigilant Senses (Level 11)
Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.
Improved Evasion (Level 13)
Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.
Light Armor Expertise (Level 13)
You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.
Weapon Mastery (Level 13)
You fully understand your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master.
Greater Weapon Specialization (Level 15)
Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
Keen Flair (Level 15)
You inflict particularly devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the die and the roll is a success, you critically succeed instead.
Resolve (Level 17)
You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Eternal Confidence (Level 19)
As a swashbuckler at the peak of your skill, you swell with confidence and bravado in every attack. Your proficiency rank for your swashbuckler class DC increases to master.
When you Strike as part of a finisher or Opportune Riposte, you can give the Strike the failure effect from the Confident Finisher action, including the increase from Precise Finisher if you have that feat. You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher.
Light Armor Mastery (Level 19)
Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.
No comments:
Post a Comment