Arcane Shroud [A] (Feat 14)
Magus
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Requirements Your most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot
Frequency once per turn
Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast. You use Arcane Cascade and are subject to an additional aftereffect spell depending on the school of your most recent spell. This aftereffect spell's duration lasts until the end of your next turn or its normal duration, whichever is longer. Using Arcane Shroud again ends any existing spell you gained from Arcane Shroud.
- Abjuration stoneskin
- Conjuration blink
- Divination see invisibility
- Enchantment heroism
- Evocation fire shield
- Illusion invisibility (ends after a hostile action, as normal)
- Necromancy false life
- Transmutation fleet step
Hasted Assault (Feat 14)
Magus
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Prerequisites focus pool
You can speed yourself up to move and attack more swiftly. You learn the hasted assault conflux spell. Increase the number of Focus Points in your focus pool by 1.
Preternatural Parry [R] (Feat 14)
Magus
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Requirements You have one or more hands free
Trigger You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect
You snap your weapon or limb into place to ward off harm at the last second. You gain a +2 circumstance bonus to AC and saving throws against the triggering effect until the start of your next turn.
Resounding Cascade [FA] (Feat 14)
Magus
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Trigger You use Arcane Cascade
When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies. You grant the extra damage of Arcane Cascade in an aura affecting all allies in a 5-foot emanation. This uses only the base damage of the stance, based on the ally's weapon specialization; it doesn't use any increase you get from bonuses, the laughing shadow hybrid study, or the like. As normal for duplicate effects, multiple Arcane Cascades affecting the same creature aren't cumulative.
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