4th Level Summoner Feats

Bloodletting Claws (Feat 4)

Evolution
Summoner

Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed Strike that deals slashing or piercing damage, its target takes 1d6 persistent bleed damage. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect.


Defend Summoner [A] (Feat 4)

Evolution
Summoner

Your eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space).


Dual Energy Heart (Feat 4)

Evolution
Summoner

Prerequisites Energy Heart


A second energy dwells in your eidolon. Choose an additional energy damage type. Your unarmed attack that deals energy damage gains the versatile trait for the second energy damage type, and your eidolon gains resistance to the second type of energy damage equal to half your level.


Summoner

You learn the lifelink surge link spell. Increase the number of Focus Points in your focus pool by 1.


Reactive Dismissal [R] (Feat 4)

Summoner

Trigger Your eidolon would take damage.


You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult. Reduce the triggering damage to your eidolon by double your level, and your eidolon unmanifests. You can't Manifest your Eidolon again until after the end of your next turn.


Shrink Down [A] (Feat 4)

Concentrate
Eidolon
Transmutation
Evolution
Summoner

Your eidolon can shrink to fit into small spaces. Your eidolon reduces in size, to a minimum of size Small. It can use this action again while shrunk to return to its normal size.


Tandem Movement [A] (Feat 4)

Summoner
Tandem

You and your eidolon move together. You each use a single action to Stride. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead.


Vibration Sense (Feat 4)

Evolution
Summoner

Your eidolon gains tremorsense as an imprecise sense with a range of 30 feet. If aquatic, it gains wavesense as an imprecise sense with a range of 30 feet instead. If amphibious, it gains both.

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