General Skill Feats
- Acrobatics Training (Int 12) - Become trained in Acrobatics.
1st Level Acrobatics Feats (Req Trained in Acrobatics)
- Acrobatic Performer - Use Acrobatics to Perform.
- Cat Fall - Treat falls as shorter than they are.
- Steady Balance - Maintain your balance in adverse conditions
2nd Level Acrobatics Feats (Req Expert in Acrobatics)
- Nimble Crawl - Crawl at a faster rate.
7th Level Acrobatics Feats (Req Master in Acrobatics)
- Aerobatics Mastery - Improve your ability to Maneuver in Flight.
- Kip Up - Stand up for free without triggering reactions.
Acrobatics Training (Feat 1)
General
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Skill
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Prerequisites Intelligence 12
You become Trained in Acrobatics
Acrobatic Performer (Feat 1)
General
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Skill
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Prerequisites trained in Acrobatics
You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. It's almost a performance! You can roll an Acrobatics check instead of a Performance check when using the Perform action.
Cat Fall (Feat 1)
General
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Skill
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Prerequisites trained in Acrobatics
Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re a master in Acrobatics, treat falls as 20 feet shorter. If you’re legendary in Acrobatics, treat them as 30 feet shorter and you always land on your feet if you're still conscious after the fall.
Steady Balance (Feat 1)
General
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Skill
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Prerequisites trained in Acrobatics
You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
Nimble Crawl (Feat 2)
General
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Skill
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Prerequisites expert in Acrobatics
You can Crawl incredibly swiftly—up to half your Speed, rather than 5 feet. If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary, you aren’t flat-footed while prone.
Aerobatics Mastery (Feat 7)
General
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Skill
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Prerequisites master in Acrobatics
You move with grace in flight and can perform amazing aerial stunts. You gain a +2 circumstance bonus to Acrobatics checks to Maneuver in Flight and can combine two maneuvers into a single action, such as reversing direction while making a steep ascent or descent or hovering in gale-force winds. The DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 5. If you're legendary in Acrobatics, you can combine three such maneuvers into a single action; the DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 10. Regardless of the combination, these maneuvers rarely allow you to move farther than your fly Speed.
Kip Up [FA] (Feat 7)
General
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Skill
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Prerequisites master in Acrobatics
You stand up. This movement doesn’t trigger reactions.
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