Acrobatics Feats

General Skill Feats


1st Level Acrobatics Feats (Req Trained in Acrobatics)

  • Cat Fall - Treat falls as shorter than they are.


2nd Level Acrobatics Feats (Req Expert in Acrobatics)


7th Level Acrobatics Feats (Req Master in Acrobatics)

  • Kip Up - Stand up for free without triggering reactions.



Acrobatics Training (Feat 1)

General
Skill

Prerequisites Intelligence 12


You become Trained in Acrobatics


Acrobatic Performer (Feat 1)

General
Skill

Prerequisites trained in Acrobatics


You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. It's almost a performance! You can roll an Acrobatics check instead of a Performance check when using the Perform action.


Cat Fall (Feat 1)

General
Skill

Prerequisites trained in Acrobatics


Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re a master in Acrobatics, treat falls as 20 feet shorter. If you’re legendary in Acrobatics, treat them as 30 feet shorter and you always land on your feet if you're still conscious after the fall.


Steady Balance (Feat 1)

General
Skill

Prerequisites trained in Acrobatics


You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.


Nimble Crawl (Feat 2)

General
Skill

Prerequisites expert in Acrobatics


You can Crawl incredibly swiftly—up to half your Speed, rather than 5 feet. If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary, you aren’t flat-footed while prone.


Aerobatics Mastery (Feat 7)

General
Skill

Prerequisites master in Acrobatics


You move with grace in flight and can perform amazing aerial stunts. You gain a +2 circumstance bonus to Acrobatics checks to Maneuver in Flight and can combine two maneuvers into a single action, such as reversing direction while making a steep ascent or descent or hovering in gale-force winds. The DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 5. If you're legendary in Acrobatics, you can combine three such maneuvers into a single action; the DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 10. Regardless of the combination, these maneuvers rarely allow you to move farther than your fly Speed.


Kip Up [FA] (Feat 7)

General
Skill

Prerequisites master in Acrobatics


You stand up. This movement doesn’t trigger reactions.

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