Generations might pass between a fiend’s direct influence and the time a tiefling child is born. For those born to ignorant or fearful parents, childhood is particularly hard, but even those whose families accept and nurture them face fear and prejudice from society as a whole. In some cases, this rejection encourages a tiefling to embrace the evil within their heritage, though others carve out a place and live a fulfilling life despite the challenges facing them.
Physical Description
Two tieflings, even siblings or twins, might not look similar at all, for the influence of fiendish lineage manifests in unique and unusual ways. These variations never make a tiefling’s appearance so strange as to obscure their humanoid ancestry, but horns, a forked tongue, vestigial wings, a tail, or a cloven hoof in place of a foot are all common and obvious signs of their heritage.
Tiefling Versatile Heritage
Uncommon |
You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail. You gain the tiefling trait, in addition to the traits from your ancestry. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from tiefling feats and feats from your ancestry whenever you gain an ancestry feat.
1st Level Tiefling Feats
Beastbrood (Feat 1)
Lineage | Tiefling |
One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home. You have some dim echo of your ancestor's memories— enough to play the role of noble as needed, no matter your origins. You're trained in Society. If you're already trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Courtly Graces skill feat.
Fiendish Eyes (Feat 1)
Tiefling |
You can see through darkness. You gain darkvision.
Special You can't retrain out of this feat.
Fiendish Lore (Feat 1)
Tiefling |
You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms. You gain the trained proficiency rank in Intimidation and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore skill related to the fiendish plane from which you trace your lineage (usually Abaddon Lore, Abyss Lore, or Hell Lore).
Form of the Fiend (Feat 1)
Tiefling |
Part of your body has an obvious, fiendish appearance. Your hands end in razor-sharp claws, you have hooves instead of feet, sharp teeth fill your mouth, or a whipping tail extends from your spine. You gain your choice of one of the following unarmed attacks. The attack is in the brawling group and has the listed damage die and traits.
Claw 1d4 slashing (agile, finesse, unarmed, versatile piercing)
Hoof 1d6 bludgeoning (finesse, unarmed)
Jaws 1d6 piercing (finesse, unarmed)
Tail 1d4 bludgeoning (agile, finesse, unarmed)
Special You can't retrain out of this feat, nor can you change the type of attack you gained.
Grimspawn (Feat 1)
Lineage | Tiefling |
Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon. As a result, you cling tenaciously to the last shreds of your own life force. You gain the Diehard feat.
Hellspawn (Feat 1)
Lineage | Tiefling |
Your lineage descends from devils, the conniving schemers of Hell's malevolent hierarchy. You're as skilled at noticing lies and twisted wordings as you are at constructing them. You are trained in Deception and Legal Lore. If you were already trained in Deception (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Lie to Me skill feat.
Nimble Hooves (Feat 1)
Tiefling |
Your legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste. Your Speed increases by 5 feet.
Special The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf).
Pitborn (Feat 1)
Lineage | Tiefling |
Your blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Abyss. Demonic power pulses through your veins and manifests in a different way for each pitborn, whether you have webbed fingers and thrive in the water, large hands capable of wrestling larger foes, or some other manifestation. You are trained in Athletics. If you were already trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain any one common 1st-level skill feat with a prerequisite of trained in Athletics, as reflects the manifestation of your Abyssal blood.
Shackleborn (Feat 1)
Lineage | Tiefling |
Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls. Your flesh heals cleanly and quickly—all the better for you to serve as a subject for their ghastly art. You gain the Fast Recovery feat, even if you don't meet the prerequisites.
5th Level Tiefling Feats
Devilish Wiles (Feat 5)
Tiefling |
Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea. You're also rather good at it, compelling the weak and weak-willed to your bidding. You can cast charm once per day as a 1st-level divine innate spell.
Fiendish Resistance (Feat 5)
Tiefling |
Your connection to your fiendish forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.
Though you can choose any of these, the damage type typically matches a fiend associated with your bloodline. For instance, a hellspawn might choose resistance to fire, or a pitborn with a vrock ancestor might choose resistance to electricity.
Malicious Bane (Feat 5)
Tiefling |
Whether your heart is pure or corrupt, you can call forth a malediction upon your foes. You can cast bane once per day as a 1st-level divine innate spell.
Skillful Tail (Feat 5)
Tiefling |
You've always had a tail, but with practice, you've learned to use it for more than signaling your mood. You can perform simple Interact actions with your tail such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
9th Level Tiefling Feats
Daemon Magic (Feat 9)
Tiefling |
Prerequisites Grimspawn
The magic of Abaddon runs through your blood, and you can wield that power. You can cast death knell and false life each once per day as 2nd-level divine innate spells.
Demon Magic (Feat 9)
Tiefling |
Prerequisites Pitborn
You can channel the power of the Abyss through your heritage, producing terrible tangible effects. You can cast paranoia and shatter each once per day as 2nd-level divine innate spells.
Devil Magic (Feat 9)
Tiefling |
Prerequisites Hellspawn
Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception. You can cast invisibility and misdirection each once per day as 2nd-level divine innate spells.
Fiendish Wings [AA] (Feat 9)
Tiefling | Divine | Morph | Transmutation |
Frequency once per day
You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.
Light from Darkness (Feat 9)
Tiefling |
You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone. This struggle has granted you powerful resistance against the divine. You gain a +1 circumstance bonus to all saving throws against divine effects.
Rakshasa Magic (Feat 9)
Tiefling |
Prerequisites Beastbrood
You remember the secrets of your rakshasa forebears and know how to apply those memories to get results. You can cast humanoid form and illusory creature once per day each as 2nd-level divine innate spells.
Velstrac Magic (Feat 9)
Tiefling |
Prerequisites Shackleborn
You know there's so much more to sensation than whips and chains—but whips and chains also have their place. You can cast telekinetic maneuver and web once per day each as 2nd-level divine innate spells; in both cases, the spells manifest shadowy chains rather than their usual visual signifiers.
13th Level Tiefling Feats
Fiendish Strikes (Feat 13)
Tiefling |
Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack. All your weapon and unarmed Strikes deal 1 additional entropic damage and have the entropic and magical traits.
Fiend's Door (Feat 13)
Tiefling |
Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast dimension door as a 5th-level divine innate spell.
Summon Fiendish Kin (Feat 13)
Tiefling |
Prerequisites any tiefling lineage feat
You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage. Once per day, you can cast summon fiend as a 5th-level divine innate spell. The fiend you summon must match your own lineage.
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