General Skill Feats
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Society Training (Int 12) - Become trained in Society.
- Society Training (Int 12) - Become trained in Society.
1st Level Society Feats (Req Trained in Society)
- Courtly Graces - Use Society to get along in noble society.
- Multilingual - Learn two new languages.
- Read Lips - Read the lips of people you can see.
- Streetwise - Use Society to Gather Information and Recall Knowledge.
2nd Level Society Feats (Req Expert in Society)
- Automatic Knowledge - Recall Knowledge as a free action once per round.
- Connections (Courtly Graces) - Leverage your connections for favors and meetings.
- Criminal Connections (Streetwise) - Leverage your underworld connections for favors from criminals.
- Quick Contacts (Connections or Underworld Connections) - Spend only 1 day to use Connections or Underworld Connections.
- Underground Network (Streetwise) - Gather Information without drawing attention and gain a bonus to Recall Knowledge about that subject.
7th Level Society Feats (Req Master in Society)
- Codebreaker - Quickly Decipher Writing using Society.
Society Training (Feat 1)
General
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Skill
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Prerequisites Intelligence 12
You become Trained in Society.
Courtly Graces (Feat 1)
General
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Skill
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Prerequisites Trained in Society
You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.
Multilingual (Feat 1)
General
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Skill
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Prerequisites Trained in Society
You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.
Special You can select this feat multiple times. Each time, you learn additional languages.
Read Lips (Feat 1)
General
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Skill
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Prerequisites Trained in Society
You can read lips of others nearby who you can clearly see. When you're at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you're fascinated and flat-footed during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone's lips. In either case, the language read must be one that you know.
Streetwise (Feat 1)
General
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Skill
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Prerequisites Trained in Society
You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.
Automatic Knowledge (Feat 2)
General
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Skill
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Prerequisites Expert in Society
You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers) on the skill check.
Special You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round.
Connections (Feat 2)
Uncommon
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General
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Skill
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Prerequisites Expert in Society, Courtly Graces
You have social connections you can leverage to trade favors or meet important people. When you’re in an area with connections (typically a settlement where you’ve spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact’s choice. The GM decides the DC based on the difficulty of the favor and the figure’s prominence.
Criminal Connections (Feat 2)
Uncommon
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General
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Skill
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Prerequisites Expert in Society, Streetwise
You have dealings with a variety of unsavory characters, which you can leverage to trade favors or meet powerful people. When you're in an area where you have connections (typically a settlement where you've spent downtime building connections or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important criminal, such as a thieves' guild leader, or ask for a favor in exchange for a later favor of your contact's choice. The GM decides the DC based on the difficulty of the favor and the figure's prominence.
Quick Contacts (Feat 2)
General
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Skill
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Prerequisites Expert in Society, Connections or Underworld Connections
You know where to go, who to talk to, and how to make new connections, fast. Upon entering a new settlement, spending 1 day of downtime allows you to build enough connections to make use of the Connections or Underworld Connections feats. If you're legendary in Society, you can form the required connections within 1 hour of entering a new settlement.
Underground Network (Feat 2)
Uncommon
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General
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Skill
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Prerequisites Expert in Society, Streetwise
You're connected to groups that know what's going on in the streets, and you can get information out of them quickly. When you use Society to Gather Information in an area where you have a network (typically a settlement where you've spent at least a week or spent a day of downtime to build a network faster), you can contact a member of these groups to get information directly from them. This usually takes about an hour, and it doesn't draw as much attention as Gathering Information in public might. The check and information gained otherwise follow the normal rules for Gather Information.
In addition, if you have successfully consulted the underground network, you get a +1 circumstance bonus to the next check to Recall Knowledge you attempt about the subject you were Gathering Information on, or a +2 circumstance bonus if you're using Underworld Lore for the check. The GM might change the Lore skill related to the network depending on your location or the specifics of the network you're tapping into.
Codebreaker (Feat 7)
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Skill
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Prerequisites Master in Society
Your skill with languages and codes is so great that you can decipher information with little more than a quick read through a text. You can Decipher Writing using Society while reading at normal speed. If you slow down and spend the full amount of time that’s ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document.
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