General Skill Feats
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Stealth Training (Int 12) - Become trained in a Stealth.
- Stealth Training (Int 12) - Become trained in a Stealth.
1st Level Stealth Feats (Req Trained in Stealth)
- Experienced Smuggler - Conceal items from observers more effectively.
- Terrain Stalker - Sneak in certain terrain without attempting a check.
2nd Level Stealth Feats (Req Expert in Stealth)
- Armored Stealth - Reduce the Stealth penalty of your armor.
- Distracting Shadows - You can Hide behind larger creatures.
- Quiet Allies - Roll a single Stealth check when Sneaking with allies.
- Shadow Mark - Targets you're following take a penalty to notice you.
7th Level Stealth Feats (Req Master in Stealth)
- Foil Senses - Take precautions against special senses.
- Swift Sneak - Move at your full Speed while you Sneak.
Stealth Training (Feat 1)
General
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Skill
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Prerequisites Intelligence 12
You become Trained in Stealth.
Experienced Smuggler (Feat 1)
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Skill
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Prerequisites Trained in Stealth
You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.
Terrain Stalker (Feat 1)
General
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Skill
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Prerequisites Trained in Stealth
Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.
Special You can select this feat multiple times. Each time, choose a different type of terrain.
Armored Stealth (Feat 2)
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Skill
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Prerequisites Expert in Stealth
You have learned techniques to adjust and modify your armor and movements to reduce the noise you make. When you wear non-noisy armor with which you are trained, your penalty to Stealth checks is reduced by 1 (to a minimum penalty of 0). If you're a master in Stealth, reduce the penalty by 2, and if you're legendary, reduce the penalty by 3. If your armor has the noisy trait, instead of reducing the penalty to Stealth checks, you ignore the effects of the noisy trait, enabling you to remove the penalty with a sufficient Strength score as normal.
Distracting Shadows (Feat 2)
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Skill
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Prerequisites Expert in Stealth
You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the Hide and Sneak actions, though you still can't use such creatures as cover for other uses, such as the Take Cover action.
Quiet Allies (Feat 2)
General
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Skill
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Prerequisites Expert in Stealth
You’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately.
Shadow Mark (Feat 2)
General
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Skill
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Prerequisites Expert in Stealth
You have learned special tricks that help you follow individuals without them noticing you. When you attempt a Stealth check to Avoid Notice while following a specific target, the target takes a –2 circumstance penalty to their Perception DC. If you have master proficiency in Stealth, the penalty is –3 or –4 if you're legendary. If you start an encounter with the target while shadowing them, the target takes this to their Perception DC to determine if they notice you, as normal for Sneak, and takes half this penalty to their initiative roll.
Foil Senses (Feat 7)
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Skill
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Prerequisites Master in Stealth
You are adept at foiling creatures' special senses and cautious enough to safeguard against them at all times. Whenever you use the Avoid Notice, Hide, or Sneak actions, you are always considered to be taking precautions against special senses.
Swift Sneak (Feat 7)
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Skill
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Prerequisites Master in Stealth
You can move your full Speed when you Sneak. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
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