Summoner Feats

Key Terms

You'll see the following key terms in many summoner class features.

Eidolon: A creature with this trait is an eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait can be used or worn by an eidolon only, and an eidolon can't use items that don't have this trait. (An eidolon can have up to two items invested.)

Evolution: Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Tandem: Actions with this trait involve you and your eidolon acting in concert. You can't use a tandem action if either you or your eidolon can't act, if you haven't Manifested your Eidolon, or if you've Manifested your Eidolon in a way where it isn't a separate entity (such as with the Meld into Eidolon feat). Tandem actions often let both you and your eidolon take separate actions, but these must be actions taken separately by you and your eidolon; you can't use a tandem action to take another tandem action.


 Summoning Spells

When the Master Summoner, Ostentatious Arrival, and Legendary Summoner feats refer to summoning spells, they mean spells that conjure a creature with the summoned trait. The spells that qualify from the Core Rulebook and this book are summon anarch, summon animal, summon axiom, summon elemental, summon entity, summon fey, summon fiend, summon lesser servitor, and summon plant or fungus. Your GM might add other spells from future books that work like these spells.



Every level at which you gain a Summoner feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.


1st Level Summoner Feats

  • Dual Studies - You and your eidolon have some skills you practice on your own.

  • Extend Boost - You can increase the duration of your eidolon's boosts.
  • Glider Form - Your eidolon evolves wings, a buoyant body, or some other means of controlled descent.
  • Meld into Eidolon - Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.


2nd Level Summoner Feats

  • Ranged Combatant - Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance.

  • Steed Form - Your eidolon changes to make it particularly effective as your mount.


4th Level Summoner Feats

  • Reactive Dismissal - You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult.

  • Shrink Down - Your eidolon can shrink to fit into small spaces.


6th Level Summoner Feats

  • Blood Frenzy (Bloodletting Claws) - Your eidolon flies into a frenzy.

  • Eidolon's Wrath - Your eidolon gains the eidolon's wrath focus spell, which it casts, instead of you.

  • Master Summoner - During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.

  • Ostentatious Arrival - If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.
  • Phase Out (your eidolon is a phantom) - Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level.
  • Tandem Strike - You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements.


8th Level Summoner Feats

  • Boost Summons - Augmenting your eidolon extends to creatures you summon.

  • Constricting Hold - Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.

  • Magical Adept (Magical Understudy) - Your eidolon gains more magic.

  • Miniaturize (Shrink Down) - Your eidolon can shrink even further.


10th Level Summoner Feats

  • Protective Bond - The power of your bond can protect you and your eidolon from harm.

  • Transpose - You switch places with your eidolon.


12th Level Summoner Feats

  • Link Focus (link spells) - Your focus recovers faster.

  • Summoner's Call - In a moment of danger, you call your eidolon to your side.
  • Towering Size (Hulking Size) - Your eidolon becomes even bigger.


14th Level Summoner Feats

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