Magus Feats

Key Terms

You'll see the following key terms in many magus class features.

Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in that stance for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.



Every level at which you gain a Magus feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.


1st Level Magus Feats

  • Arcane Fists - Your physical training encompasses unarmed combat forms.

  • Familiar - An animal serves you and assists your spellcasting.

  • Magus's Analysis (Spellstrike) - You make an assessment informed by your knowledge of how a creature fights.

  • Raise a Tome - You raise up the book you're holding and flip it open to defend yourself and expedite your studies.

2nd Level Magus Feats

  • Enhanced Familiar (a familiar) - You infuse your familiar with additional primal energy, increasing its abilities.

  • Expansive Spellstrike (Spellstrike) - You've adapted a wider array of spells to work with your attacks.

  • Force Fang (focus pool) - You can turn your attack into an unerring blur of force.

  • Spell Parry - You infuse magical power into your body or armaments to parry both physical and magical assaults.

  • Spirit Sheath - You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.


4th Level Magus Feats

  • Devastating Spellstrike (Arcane Cascade, inexorable iron hybrid study, Spellstrike) - Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes.

  • Distracting Spellstrike (laughing shadow hybrid study, Spellstrike) - You weave distracting magic with one hand to enhance your Spellstrike.

  • Emergency Targe (sparkling target hybrid study) - You immediately Raise a Shield or cast shield.

  • Starlit Eyes (Arcane Cascade, starlit span hybrid study) - Starlight shines in your sight, enhancing your perception and range.

  • Steady Spellcasting - Confident in your technique, you don't easily lose your concentration when you Cast a Spell.

  • Striker's Scroll (Spellstrike) - You can attach a scroll to your weapon or handwraps of mighty blows to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface.

  • Student of the Staff (Arcane Cascade, twisting tree hybrid study) - You've studied the staff extensively to learn the hidden capabilities of your chosen weapon.


6th Level Magus Feats

  • Cascade Countermeasure (Arcane Cascade, focus pool) - When in Arcane Cascade, you can make yourself resistant to magic.

  • Knowledge is Power - When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save.

  • Shielded Tome (Raise a Tome) - During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark.

8th Level Magus Feats

  • Capture Magic (Arcane Cascade) - When you resist a spell, you capture some of its magic for your own use.

  • Fused Staff (Spellstrike) - When you prepare a staff, you can hold it up to a weapon to merge the two items.

  • Runic Impression (focus pool) - You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks.

  • Spell Swipe (Spellstrike) - You attack in an arc and enact your spell against everyone you hit.

  • Standby Spell (Spellstrike) - You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it.


10th Level Magus Feats

  • Cascading Ray (Spellstrike) - Magical energy spills out to extend beyond the creature you struck.

  • Dazzling Block (Arcane Cascade, sparkling targe hybrid study) - When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone.

  • Dimensional Disappearance (dimensional assault focus spell, laughing shadow hybrid study) - You take advantage of teleportation to better hide your position.

  • Lunging Spellstrike (Spellstrike, twisting tree hybrid study) - Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.

  • Meteoric Spellstrike (Spellstrike, starlit span hybrid study) - A trail of energy flows from your target back to you.

  • Rapid Recharge (Spellstrike) - You tap into an arcane trick to recover your ability to meld spells and attacks.

  • Sustaining Steel (Arcane Cascade, inexorable iron hybrid study) - You pull magic into your weapon, using its substance to transform the magic into restorative energy.


12th Level Magus Feats

  • Conflux Focus (conflux spells) - You imagine how you'll weave magic and combat into future battles, improving your focus.

  • Magic Sense - You have a literal sixth sense for magic.


14th Level Magus Feats

  • Arcane Shroud (Arcane Cascade, Spellstrike) - Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast.

  • Hasted Assault (focus pool) - You can speed yourself up to move and attack more swiftly.

  • Preternatural Parry (Spell Parry) - You snap your weapon or limb into place to ward off harm at the last second.

  • Resounding Cascade (Arcane Cascade) - When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies.

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