To play a character with a versatile heritage, first select your ancestry, just like you would for any character. You gain Hit Points, size, Speed, ability boosts and ability flaws, languages, traits, and other abilities from that ancestry. Then, instead of choosing a heritage from those normally available to that ancestry, apply your chosen versatile heritage. You gain all the features from your versatile heritage, some of which might modify or replace statistics, abilities, or traits from your ancestry.
Since a versatile heritage is a heritage, you can have only one, and you can't have any other heritage in addition to your versatile heritage.
Sometimes a versatile heritage might give you an ability that conflicts with an ability from your ancestry. In these cases, you choose which of the conflicting abilities your character has.
When selecting ancestry feats, you can choose from those available to your ancestry as well as those specific to your versatile heritage.
Lineage Feats
Some ancestry feats within a versatile heritage have the lineage trait. These feats specify a physiological lineage your character has—such as the type of hag that birthed a changeling character, or the type of fiend that influenced a tiefling's birth. You can have only one lineage feat; you can select such a feat only at 1st level, and you can't retrain into or out of this feat.
Aasimar
Uncommon
|
Born with the power of benevolent celestial entities, aasimars are thought to be supremely blessed with strength of will, extraordinary beauty, and innate magical gifts. But many aasimars find that these perceived talents—whether they actually have them or not—set them apart from their friends and family, fostering loneliness in themselves and jealousy in others.
Beastkin
Uncommon |
Beastkin have extraordinary abilities derived from the animal world, allowing them to partially or fully transform into animals, granting them deadly fangs, refined senses, and other such traits. A beastkin treads the line between nature and society, living with a foot in each.
Changeling
Uncommon
|
Tales of children stolen away and replaced by monsters exist across countless cultures— but the true monsters are the hag mothers of these strange children. After the hag seduces, uses, and disposes of their father, the changeling child is usually abandoned in their father’s community to be raised among them. Such a child faces no end of challenges, often beginning life as an orphaned outsider.
Draakyn
Uncommon |
Either because of actual relations with a dragon in humanoid form, a blessing, or a curse from living too close to a powerful dragon, you have manifested aspects of your draconic "parentage". Not that they were involved in the child-rearing process. Regardless, your physical form shows your heritage in the form of colored scales, eyes, and horns that denote the type of dragon responsible for your existence.
Ifrit
Uncommon |
Ifrits descend from creatures such as efreet, salamanders, and other denizens of the Plane of Fire. Their spark of ancestral flame gives them a reputation for being passionate, if not capricious.
Fetchling
Uncommon |
Fetchlings display the Shadow Plane's ancient influence through monochrome complexions, glowing eyes, and the casting of supernatural shadows.
Oread
Uncommon |
The Plane of Earth's influence runs through an oread's family, most often from a shaitan ancestor. Oreads tend to be stoic, steadfast, and dependable, but they contain depths not seen on the surface.
Sylph
Uncommon |
Sylphs are an intense and lively people, flighty and tempestuous. These planar scions have kinship to beings of elemental air such as djinni and invisible stalkers.
Tiefling
Uncommon
|
When the influence of a demon, devil, or other fiend infiltrates the bloodline of a mortal family, tieflings are the inevitable result. Tieflings carry the sinister mark of the fiendish planes upon their flesh, and their specific abilities and physical qualities vary according to their heritage. Hellspawn are those who descend from devils, grimspawn hail from daemonic influences, and pitborn bear the influence of demons, though these are only the three most common among a wide variety of tiefling lineages.
Tuathan
Uncommon |
Your family has had some contact with the denizens of the Feywilde and it has influenced your bloodline. As a result, you carry the mark of the fey and gain special abilities because of this connection.
Undine
Uncommon |
These dynamic, fluid mortals trace their ancestry to creatures from the Plane of Water, such as marids and water mephits.
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