Feats

General Feats

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All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.

General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills.

These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.



General Feats


1st level General Feats

  • Breath Control - Hold your breather longer and gain benefits against inhaled threats.

  • Canny Acumen - Become an expert in a saving throw or Perception.

  • Diehard - Die at dying 5, rather than dying 4.

  • Fast Recovery (Con 14) - Regain more HP from rest, recover faster from disease and poisons.

  • Fleet - Increase your Speed by 5 feet.

  • Lucky - Reroll a failed skill check or saving throw.

  • Ride - Automatically succeed at commanding your mount to move and know how to better protect it.

  • Toughness - Increase your maximum HP and reduce the DCs of recovery checks.


3rd Level General Feats

  • Pick up the Pace (Con 14) - Your group can Hustle for up to 20 minutes longer.

  • Skitter (Dex 16, Fleet) - Crawl up to half your Speed.

  • Weapon Improviser (trained in all martial weapons) - You know how to fight with whatever is at hand.


7th Level General Feats

  • Improvised Critical (Weapon Improviser) - You can apply critical specialization effects to improvised weapons you wield.

  • Supertaster (Mast in Percep) - Gain secret checks to detect poison by taste.


11th Level General Feats

  • Caravan Leader (Con 18, Pick up the Pace) - Your group can Hustle for much longer.

  • Guiding Luck (Lucky) - You can use Lucky a second time for Perception and attack rolls.

  • Incredible Scout (Mast in Percep) - Grant allies +2 to initiative rolls when Scouting.





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